Unless someone found a magic solution or a workaround? I've had hints it can be achieved with Blender, but I am a total noob with that software. Whilst I might do this at the start of a new project, I don't really want to do it as I'm almost right at the end of one.Īs far as I can tell, there is simply no way to add blendshapes to a fuse character (imported into Mixamo and then exported as an FBX from there). It's expensive-ish but the license isn't really the issue, it's the fact that if I want some clothes for characters then I have to buy expensive packs. I've been looking at Character Creator 3. I'm just wondering where devs in a similar situation went from there. I have been rolling hard on my project and although, thankfully, I had created about 60% of my characters when it still worked fully, a good 40% of them simply have no blendshapes (in my case, to use with Salsa in Unity). Everything still works as it did EXCEPT no facial blendshapes get built into the FBX models. Hi there, I thought I had dodged a bullet with the "manual" process of Fuse CC -> Mixamo, after Adobe killed the server that added facial blendshapes to Fuse models.
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